february 25

another day of writing. i decided to complete all the dialogues for the chapter before proceeding to make the cutscenes (what we wrote down was the plan for each playable level, not the detailed dialogue bits). I was gonna do just the intro and then write stuff as i went along for no particular reason, but i realized that i might as well just do the whole thing and then film the stuff in order to get a better feel for every character.

writing for games is really weird, man, since there’s gameplay in between i tend to get confused about the length of the dialogues. Moreover, i might have stumbled upon a technical bottleneck with the way i do normal conversation cutscenes, so it probably requires a small rework and integrate some sort of scripting mixed in with some timeline shenanigans.

all in all pretty comfy, i managed my stress pretty well and did some exercise every hour to not sit for long periods of time. Shaking off the crunch habits has been difficult but i’ve been mostly crunch-free since november or something, and i’m pretty proud of that! i just need to keep improving.