february 26 and march 1

forgot again to update last friday. the temptation of just playing videogames until late in the night is just too good…

so for friday progress most of what i did was once again writing after solving a few contrivances i stumbled upon, and then proceeded to work on some backgrounds for project X, then today i kept doing more backgrounds and found out that there is a certain amount of dithering i need to achieve certain feel. Too little and it looks too clean, too much and it’s just a pattern overlay, so photoshop’s color reduction works just alright for what i need.

my stress has improved dramatically, i’m way more chill everyday now and getting some more exercise too, as a result whenever i focus only on work everything is done quite good! like, before stuff that would take me 6 straight hours of not getting up from my seat i can do in 2, so it’s not like i’m working less, i’m working the same amount of time, but with better results which is making me quite happy.

newprogrammer made a tool to generate enemies in project D from a model and has made things quite exciting, since i can now churn out new models and make them enemies right away, something that was sorely needed in this phase of development.

The more i think of the things left to do the more i despair tbh since i’ve said many times i don’t want to spend more than 2 years on proyect d, but we are already one year and change into it and doesn’t feel like we are any close to the finish line, but hopefully our optimizations speed things up.