September 20 to 30 2022

After much suffering things have finally calmed down.

Work for the past two weeks has been closer to a grind. This is Including but not limited to:

  • Designing skills
  • Designing weapons
  • Designing augments
  • As well as accessories
  • in-game lore writing
  • Dialogue writing
  • Cutscene planning (not like the ones we used to have; these are more utilitarian and short)
  • Heavy playtesting
  • Bug fixing (too large a list)
  • UI polish (make it comfier for gamepads)
  • Concept art for areas that are still using placeholder assets
  • Stabilize all systems so we can reuse everything for future levels in a safe manner

It’s hard to write these when work is so straight forward but things are looking up. The one thing that we might tweak/refactor is the dialogue system but we’ll see.

I do find it odd that most of my work lately has been staring at excel sheets and writing. Refreshing considering I’m always wrestling with putting things together. Though sometimes it feels like I’m not doing enough despite ending up exhausted by the end of the day.