October 3 to 11 2022

Not much to report. Our work has been nothing but comfy-ish grind where we fix, add, remove and polish all sorta things and just generally make the game as stable as possible before we move on to make the other levels pretty.

I’m also still in the excel prison writing…. everything.

Feeling like I greatly underestimated having to also write item descriptions and such, but it’s all fun. It never feels like it’s bogging me down or anything. It’s just that when you start a project and say “yeah, cool lore in item descriptions should be a thing” you never really consider the actual bulk it adds when you also have to do everything else in the game.

This is why unless I learn, or hire someone, to manage a larger team we’ll never make something as ambitious as this again – and the game is actually quite small compared to what we wanted to do!

I do have to mention that some life stuff got in the way very recently (already solved the situation) but it was weighing on me big time yesterday. Still managed to get stuff done but it made me realize, perhaps to nobody’s shock, that I should stop procrastinating on non-work stuff or else I get decision paralysis.

Goals this week are just finishing the shit I’m writing and further playtest and polish recent additions.

Things are going pretty well.