Finished two more scenes while newprogrammer struggled with something he solved last week but forgot. Don’t ask.
With that I should be done with the first pass of polish on the first level of the game. We connected the second level to the intermission segment so the game will soon be perfectly playable with the finalized progression. Possibly this week.
It’s really cool cause I’ll get to play as we build it in a way similar to what an early access game is. Except it’s for us and not the public.

Little by little. Only two more scenes to go.
I’m sure a lot will change over time since we’re yet to do playtesting with a larger crowd. This is the main reason I haven’t even started thinking about the lighting yet; that shit is fun but takes so much time to get right, and once it’s settled the level becomes ridiculously hard to adjust. Better keep things simple but good looking so the iterations don’t become a pain in the ass.
