March 28 to 31

Lots of progress on battles and the way they feel. Added more particle effects for hits, sound effects, all the good things. Continued work on the map I’m making for this chapter but stumbled upon some organizational issues when it comes to scene hierarchy and the like.

I almost had a heart attack due to that, since nothing was working well and the game fell like it was falling apart but it was a matter of properly organizing what I need for each scene and now I’ll build things based on that instead of the old guerrilla approach I was using. Made me waste a ton of time so tomorrow I have to pick up the slack and wrap up the initial layout.

There’s so much work ahead is not even funny, man. Hard to stay optimistic once it hit me. The sheer number of things I gotta do is quite insane but we’ll pull through.