All of last week and today

Didn’t update since my arm was killing me but I hope it’s fine now. I managed to grind somewhat hard today without issues.

Even then last week was all about planning and heavy playtesting. The weapon craft system is done, the story scripts we gonna implement are done, save and load ui are done. This week we’ll put all of the aforementioned scripts inside the game proper and see how far we get. Also took the chance to make more environments.

The following days will be very important in order to gauge if this is really the process we want in order to make the game. Fingers crossed for that one. If not, well, then we’ll have to rethink the story presentation and that’s gonna be a bit of a binch.