January 13, 14, 17

After wasted time troubleshooting Unity stuff we were able to finish the light refactor of some tools and ways to do shit. Had a long call and we settled on a couple new design choices for the game’s flow (nothing big, just solidifying things that were already there).

All in all we got ourselves some lofty goals for the end of the month on top of what we coordinated last week. This week the main objective is to overhaul the skill assign menu, polish weapon crafting, and some new environments for players to chill at during down time.

I was born for that last item. Let’s fucking go.