Well, I did end up going back to writing and setting up the story sequences in the chapter and I think I’m halfway done. And after lots of tweaking and playtesting the boss is like 90% there, we just need to include one last attack we have planned.
After this we’ll focus on the rest of the chapter and giving players more stuff to fight with. We already included a buncha things before this but you know, game won’t be fun without a shitton of options for battles.
It’s a good pace we have here. A bit slower due to the season and we’ll take a short vacation toward the end of the month, but the project is coming along well. Still no desire to share an estimate for the whole thing but shit’s going well.