November 8 to 10

Been polishing the story sequences and worked with newprogrammer on adding new functionalities to the story tool. They weren’t that many, nor hard to code, so it was all made in the span of a single work day. The enemy we were working on is mostly done, we just gotta playtest to adjust the difficulty.

Did the preliminary set up for another enemy and should be implemented tomorrow (not as complicated). Tomorrow I’ll also continue cleaning up the story sequences, then more playtesting.

Hmm, the boss fight should likely be done by the end of the month depending on the behaviors we want. Story sequences might be ready by then, and the whole chapter wrapped up. Short term after that we start implementing localization tools. Long term I start a big grind with concept art and scenario writing for the remaining chapters. Establish a schedule with the freelancers for the remaining bosses/important characters. More environment stuff in the middle of all that but that’s the least of my worries.

A lot of work ahead but with things this clear I’m pretty sure we’ll be able to meet our internal deadline for an early alpha build. No release window yet but everything is coming along very well.

If anyone reading this is wondering about N1rvanna: there’s progress on that front as well but I can’t be as open as with Project D due to some delicate stuff going on. Nothing bad, just info I don’t feel comfy sharing until things are on more solid ground. Been very optimistic as of late.

So yeah, I’m working my ass off here! Please be more patient!! Games will ship at some point!!