October 15, 18, 19, 20

I completely forgot to update the log but it’s been due to really good work being done so far.

All the past several days have been spent on environment work, polishing the ui, giving it sound, making fancier transitions, integrating the overworld map, polishing cutscenes… it’s a lot of shit! of the good kind, that is.

Our goal at the moment is to make everything that’s already tested as pretty as possible, then newprogrammer goes back to the combat while I work on the story beats. I don’t wanna get ahead of myself but I have a mental estimate on how much time it’s gonna take to complete the whole game. Won’t reveal it, but boy is that encouraging. Game feels more real than ever.

It helps that the current scope is not aiming for a particularly long title. Replayable perhaps, but at our current size we can’t aim at a huge sprawling-ass action rpg. Expect a very nice story.

Here’s a funny shot from one of the cutscenes. I wonder how much this one will change between now and release.