September 6

Been a bit out of it with an ear infection but it’s getting better. Today I implemented sound again in the project (this a clean slate we began in like March or April, I forgot) and finally added footsteps, which were missing from the previous project iteration. People just don’t get how much that shit adds to the mood, lol.

For now there’s only one set of sounds for footsteps, later we’ll add bespoke ones for every type of material.

Newprogrammer has been debugging today and tomorrow the dungeon will get implemented into the episode’s flow. Got a bit behind on that one but should be good to go this week.

If there’s not a lot to do regarding that implementation on my side I’d like to write more. It’s pretty funny that I’ve been saying that for like weeks or some shit, but there’s always a pressing issue to take care of.