August 30 and 31

Almost done with the main “dungeon/stage” for this chapter. A rather simple set up that I hope to keep developing as time goes on and I gain more experience. I’m writing this in the middle of work just to have the archive up before I forget. When I go back to it in a bit I’ll wrap up what’s left to do (three more rooms and the stage where you face the boss) then finally go back to writing before I polish the assets on the rest of the scenes.

Newprogrammer hooked a first person bit and we talked about integrating grappling moves (something we’ve been wanting to do for a long time) now that we have a better understanding of this engine. Once the dungeon is hooked into the flow then that would be… roughly three weeks? for a full chapter to be completed in very rough shape with stuff being programmed on the fly, so that’s very good. Means we can actually finish an alpha build by early next year.