August 11

Not a whole lot due to some personal thingies but still did the layout and set up for another scene and cleaned up the title screen. Newprogrammer had a couple buttons for New Game and Load Game in the most “programmer art” fashion you can think, so I drew a quick sketch and made the buttons consistent with the rest of the game.

The game’s logo goes in the middle, but since it’s not final and contains an also not-final title for the project I won’t show it until a formal reveal.

During the set up of the level I did encounter an unexpected problem.

It looks as if the model gets off-center over time, which is weird since it doesn’t occur with Reila’s model. We’ll have to check this out once the dialogue gets implemented in this scene.

Not sure if I’ll be able to make more levels tomorrow but we’ll see. I may have to redo the character menu since we are scrapping a bunch of features since there’s like, zero fuckin’ desire to do game balance. So a simplified gameplay is in order. Core stays the same, but we’ll proooobably not go with a skill tree. Perhaps a more DMC-esque upgrade shop?

Again, we’ll see!