learning quirks

I had a pretty neat, yet rudimentary camera system based on colision volumes, then i read about cinemachine and saw that it does the same but faster, so i spent most of the day learning and adjusting to that tool. Sure, this led to setting up cameras faster than with the old method but… man, i shouldn’t have taken the whole day just fiddling with the settings. This is one area that’s oddly under documened, both in regards to unity resources and third party tutorials. I was pretty much on my own here.

Pretty cool results though, and it’s gonna help so much in future projects too.

I’m 100% doing a traditional button-based third person movement tomorrow though, i’m kinda tired of dealing with point and click glitches and this actually makes me physically sick when coupled with camera transitions.