Finished tweaking the last batch of player animations among other tasks, including new props and new vfx for grenade range. It felt quite light today, mostly by the fact I went out for longer than usual to do writing outside the confines of my apartment and computer. Just me, alone in the park writing my heart out on paper listening to cool music (the Lethal Weapon soundtrack this time). As it turns out I was able to concentrate big time, so I might start writing on paper more often. Preferably while outdoors.
Said writing wasn’t for project D though 🙂
Tomorrow I’ll probably finish tweaking the second humanoid enemy with the new proportions like I mentioned yesterday (couldn’t squeeze time for it), and look into a cleaner main menu using render textures (there’s a lot of camera conflict when I open it).
Let’s hope for further chill days ahead.
