I finally set aside some time for VFX studies and I managed to make some really cool muzzles, gonna post a comparison one of these days between the old one and the new one (as soon as i implement them). I’m really excited for this because I’m also having fun with the sound libraries i got the other day and can’t wait to see all the vfx and sfx working together.
Did slight adjustments to the dialogue system, and some more level design too, mostly assigning textures and stuff. The basics for the puzzle tool is ready so it’s time to sit down and design a couple of em’, plus more enemy types.
This is the exciting part of making games!!