april 14 and 15

Chapter 4’s first draft is complete. Took less time due to having this one planned rather well and it having more gameplay meant writing less dialogue but it still came out pretty good. I need to develop some things i left hanging and do a consistency pass now that i’m finding out what the game is about (don’t ask).

Newprogrammer and I decided to migrate to another version of unity from a clean project since we basically lost control of what’s fucking up the game in mysterious ways, so we’ll be rewriting and carefully migrate scripts. Only the ones we use and are absolutely vital. Dunno how long this is gonna take but i’m not worried, since I have to write 4 other chapters. My goal is to complete the game’s story by the time the migration is complete and fully functional. I’ll be adding that to my daily tasks though, since I gotta migrate a bunch of things myself and set things up in a clearner way. I might do away with the ps1 stuff but i’m still undecided on that front. I want the game to look retro and pixel-y but certain things with the ps1 workflow is massively fucking me up (transitions break, the post processing is funky, and a plethora of etc.), and it’s making me think that kinda style doesn’t work for a large project but who knows, maybe we are that incompetent.