february 18

Spent the whole day tweaking and finishing how scenes and cutscenes are loading, which is something we completely forgot about. So let’s say there’s a cutscene and then we wanna load another scene that starts another cutscene, it’s that kinda problems we had no idea about starting out, but we finally came to a good solution that basically splits the elements of a cutscene in its own scene, then we load that along with the environment it takes place in. Tomorrow i should probably finish chapter selection to hook each button with their respective intros, and start doing some cutscenes with the new workflow. Multi scene editing is very comfy, but not gonna lie, it kinda made everything a mess since we knew shit about that, good thing to take into account for future games. Motivation is still shaky but i still get work done, even if small.