february 17

ughhh still stuck in a rut when it comes to motivation but it’s coming back steadily so i’m not too worried. Between last night and today i managed to write the intro to file 03, and map inside unity the scene i had already drawn beforehand, pretty happy with the layout but i need to find the sweetspot for room length, i feel most of my scenes are pretty short in traversal and outside battles i don’t know how to make them longer-yet-interesting yet. It’s also possible that i think this because i’m not the player, i’m the guy designing everything, but i’ll find out soon enough when i give this to friends once it’s functional. I also did a quick timeline event for a more deliberate exploration phase, and need a clip or an emitter that can lock the player out of sprinting so they can only walk in certain areas.

i hope i can map the rest tomorrow, since it’s only 3 or 4 more areas that aren’t very complex. Newprogrammer fixed a bug that broke everything for a couple days, so i have to playtest his commits.

It’s been a rough week, not gonna lie, suddenly losing motivation is linked to something i’m yet to discover, but it’s coming back, just gotta be careful to not force myself while i feel like this and do my best whenever the ideas start flowing.