february 5 & 8

i did work last friday, i just couldn’t be assed to log my progress, too tired.

friday progress was all about wrapping up the entrance to a club, which proved to be a waste of time to do it all in blender since much of my tweaking is inside the engine when it comes to environments. Still looks good but past this entrance it’s already looking better and it doesn’t even have textures yet.

I shared it on twitter if you wanna see, though chances are you already follow me there.

today’s progress was quite thick, for i finished the sketch of a new poster, two new environments (the stuff past the aforementioned entrance), and finally figuring out a solid-ass workflow for project x’s backgrounds (different beast from what i’ve done before). Newprogrammer is now working on the asynchronic scene streaming for large levels but that shouldn’t take long. I need to playtest his progress tomorrow since i’ve been churning out environments without checking on his work which might be incredibly dangerous.

see you all tomorrow.