blocked out roughly three sections now from the scene i’m working on, following some useful tips i saw in some gdc talk about game cinematography. Since this map is focused on battles i’m mostly just doing arena-style layouts and corridors so the player can just fight and proceed, fight and proceed. I need to practice more complex layouts since i still don’t have a proper feel for level design outside my new understanding of the aesthetics…
I really wanna wrap this up tomorrow so i can jump to another scene that has a pretty interesting outdoor set up that i want to experiment with.
