more level design

Today I took the chance to explore what texture set is gonna be the most common for a cohesive look and mood. I realized I didn’t really have a concrete theme for what i wanted to do, something something The Zone from the movie Stalker and an abandoned power plant. It doesn’t look a lot like The Zone right now but that’s gonna come with more polish.

As for the actual layout of the level, I’m one or two more puzzles away from completing this, but i’ll likely add a couple more rooms and hallways to explore. I’m yet to learn what could be the sweet spot when it comes to length, just like when you write something and a certain word count nets you an average reading speed. Same applies here, and I don’t know yet the right amount of real estate for 1-2 hours of gameplay.

Maybe I’m looking at it in the wrong way?