january 25

Goood shit, began the week with high energies even if i have some uhh, personal worries. Last friday we made a list of everything we’ll need for File 03, and part of it were a number of environments that i have to make, 8 of them to be exact and almost half of them are recurrent places, like Reila’s house, the HQ (doing these again since a lot changed since), a morgue, shady alleways, bars, etc. some of them are unique, like one or two but if we finish the bonus mode then all environments will be reusable! gotta squeeze everything for what it’s worth.

But anyway, out of the 8 environments, I’ve already drafted and prototyped 2 in a pretty refreshing fashion since i actually drew what they were going to look like and then did my thing with blender and pro builder. The results look pretty natural (as expected from all the studies I’ve done when it comes to environments) and they shouldn’t take long. The ps1esque limitations are in place so i can go ham with scenes without going crazy. I want dense places to explore and this is the only way i can make all props and whatnot in quick fashion.

Tomorrow i’ll keep blocking out the rest just so we can move ahead to content, and will texture in parallel to that, just need to organize myself a bit better. Pretty fun day! These places are not huge spoilers so expect some before/after shots once i’m happy with the results.