january 12

second day of writing the script, mostly working on the rough of each event, how they connect and how they play. Games of this kind i’ve found work a lot like I think a movie works, except you have to account for a bunch of interactive variables and taking a hard look at everything to see which parts work better as a game and as a cutscene. It’s fun all around, but i’d be lying if i said i wasn’t mostly looking at the ceiling and generally dicking around while i was thinking of each event and piece of dialogue. I even began reading some interesting books that got a bunch of ideas flowing, but not in the direction i was expecting (a lot of what i came up with ended up being added to the background lore instead of you know, the blocking of each scene and sequence of the chapter in question)

It’s been a bit hard convincing myself that this is actual work compared to the shit i have to work on everyday inside the engine, but that’s also part of the learning process i suppose. Not everything has to be eternal suffering, sometimes work IS a bunch of passive brainstorming and typing shit in a word processor.

And to those wondering why we working on the script a year into the game’s development, remember that this time we are making a game first, one that was born out of ideas and an aesthetic vision, themes. We began with the game parts, made them look good, scrapped a bunch of things, polished others, now we have to make them have sense. We THOUGHT they were making sense as we were finishing this map, but after going through it at the start of the year i’ve realized just how much was being made as we went, not in a cool va11halla way where that kinda stuff is what makes the script so fun (in narrative games like that, i feel improvisation is key), but rather in a “oh fuck we made a bunch of cool shit but nothing makes sense when put together”

it’s frankly a tad difficult to explain, but hey, we are still amateurs at this, especially in 3d and pretty much everything we are doing here, for the next game we’ll be seasoned veterans and hopefully stuff will get made faster.