december 11

so one more day of work before vacations and i can say that we did achieve our goals, though a bit less than i’d hoped. Still, we did a fuckton and i’m proud.

Another thing I’m proud of is my environment work.

I’m really happy with how things are turning out and can’t wait to do more of these as we build the game.

newprogrammer said he was probably gonna work a half day tomorrow to wrap up the character menu so we just playtest this monday and call it there. Spearking of playtesting, i discovered a pair of happenings, like the boss attacking but not moving and battles not finishing (old issue that resurfaced with the new battle ui) but they don’t seem like big problems to worry about… all in due time.

See you all monday.