december 9

made a complete new cutscene sans a few missing assets i need to add later. It’s a pretty fucking good one honestly, despite its simplicity i’m very much vibing with how it turned out and can’t wait for people to play this. It took me a while mostly on the writing department of which i wanted to talk about a bit.

So, I’m not a writer, not a real one, i say this because the only way i can possibly come up with good writing is by doing everything on the spot. My process with this game is the following:

  • i make a skeleton of things and beats i’d like to see, both gameplay and story/characters
  • start some groundwork on the cutscene (set, cameras, characters, animations needed)
  • THEN i write the actual dialogue, and depending on the dialogue i add more visuals that help what i’m trying to convey

the downside is that i can’t just work following a plan, the good part is that it’s all super fun and dynamic to do. The skeleton i talked about takes care of consistency and structure, the rest is very much free form.

Will it work? who knows, but i’m liking the results a lot.

tomorrow i’ll likely keep grinding cutscenes, while new programmer finishes the new character menu work, since he’s mostly done with the new battle ui integration.