december 2nd

fixed the probe placement (scene was being super slow at the old number), playtested and fixed some missing signal emitters from cutscenes, did the loading screen and re-did the battle interface for the upcoming refactoring. playtested the psy bar integration and the boss battle and tweaked it some more. Newprogrammer fixed a bug in the psy bar and made it look prettier, added a death animation for one of the enemies with a new sequence too, and now the game feels pretty cohesive and good-looking, we just gotta do the refactoring i mentioned. One thing newprogrammer did that i thought was pretty cool is a “master key” that solves any puzzle regardless of key item, saves me a lot of time debugging stuff without assigning the items before i hit play or make item pickups.

Tomorrow aside from pending battle ui stuff from today, i’ll move on to some 3d modeling for new enemies and send them to be animated. I’m still feeling a bit overwhelmed since there’s a sudden number of shit to do coming outta nowhere, but i gotta power through this. I’m overall a bit bummed since the progress i make doesn’t feel huge due to how time consuming certain things are but it’s still progress.