november 30

a bit of a disappointing day as i kept myself busy with the menu stuff and got stuck adjusting a single animation for far too long. Good news is that i might be somewhat done with it, and also made a new gun. Tomorrow i should focus on polishing some of the earlier rooms in the level so they are more consistent with the rest of the complex, or extra story cutscenes. There’s frankly a lot to do and it’s starting to feel a bit overwhelming, but it’s a matter of isolating each task and just do it, instead of thinking of what needs to be done.

Newprogrammer started working really late so not much progress on the boss battle, but he’s now integrating some leftovers of the battle ui and hopefully tomorrow we can work on the same hours as we’ve been doing for a long time now.