november 27

gonna finish a bit early today cause fridays kinda demolish me but also because i have to do some errands. good news is that i kept working on the new menus and shit, finished a ton of it and only one section remains, and it’s all looking great. taking more time than i expected but hey, games of this kind deserve well-made interfaces.

newprogrammer is still working on the boss while i help him playtesting it and it’s closer and closer to our vision. really great stuff overall and somehow an exciting battle despite the (currently) simple AI. Once we do like more phases and special behaviors it’s gonna be one for the ages.

see you all monday.