so after all issues this week it feels good to finally have a day of just comfy grind without problem solving. Made a new dialogue, connected it with the previous one, finished the one from yesterday a bit more adding the missing characters, now i just gotta give em an animation pass, but that’s gonna be done later, likely after i’m done with the third and last section of the level. Sophie is designing the puzzles for that area. I think we can safely start that one on monday, so looking forward to that.
on project X i finished all sprite sets for one of the characters and i’ll be jumping to another on monday too probably.
Newprogrammer is integrating the altered states UI and vfx, and i’ll playtest them after the weekend is over.
Game progress going mighty fine, folks.