and then, calm

we solved everything from yesterday, including a new comfy method for animations during generic conversations that’s still just half way done but hey, at least it’s not fucking up the game massively to the point we have to revert back several commits anymore.

Because of said revert we had to do a bunch of things again, but i was able to do all of it pretty quickly and looking better than before the disaster. connected a bunch of cutscenes together and i can continue doing more tomorrow. Next we gotta fix a bunch of things for the battles (found a bug where players can’t move after they win if a cutscene played in the middle of an attack, among some other small details), and integrate the altered states huds, their particle effects and fix all all issues with weapon equipment and customization.

the lesson here is to never crunch. guys, if you are struggling to fix something and you won’t let go until you find out, you’re doing it wrong. I fixed half the issues this morning after a good night of sleep, same with new programmer. a fresh brain is a better investment of time vs the time you lose for doing bad code while tired and then fix later.