battlefield

that’s what it felt like today, a hecking battlefield, cause we did nothing but fight against bugs, glitches and awful code. Things got so bad the transitions stopped working altogether and if you ask me i’d come up with a blank.

this is the main reason i only made one cutscene in the “generic mode” that’s similar to how cutscenes in yakuza are handled. Many of the features that make this possible were outright broken and its effects were felt across many aspects of the game. At least battles work again and the setpiece came out pretty fine.

Sophie finished the outline for project X so i have to review that. I also somehow managed to squeeze time to do more sprites for it.

Tomorrow i hope we either come up with a new system for simple conversations or fix the one we have so i can continue with content generation.

God, i’m tired!!!