november 16

lots of work done, mostly on the cutscene and prop-making fronts. Today is a special day because it marks the first time I made a cutscene for an actual story sequence and not a test or anything, so I guess you could say the shooting on set has just begun.

So yeah, mostly cutscene stuff, adjusted some pending puzzle sequences with new assets, built the other side of the second section (pretty fast since i only need it to look good from one angle), playtested newprogrammer’s changes to the skill customization screen, and last but not least i did an early set up in fmod for the footsteps corresponding to different materials, we’ll integrate those once we finish more urgent matters.

tomorrow i’ll probably do more sprites for project X and work on more cutscene stuff since there’s quite a bit of planning i need to do before i work on preliminary animations (preliminary because i make the basic motions to then commission polished ones from freelancers, depending on the case)

Great start of the week, just hope my health is up to speed in the coming days.