october 30

not much heavy hitting progress on my end as i just made props and textures while thinking about the layout of the other sections and playtesting a new feature of the puzzle system. Played around with the ps1 shader’s cubemap support and made some really good looking stuff in the entrance area.

Looks great coupled with the baked lighting model.

i’m entering a kind of cerebral phase to figure out more fun stuff i want players to go through, so logs might start reading more vague than usual.

That’d be it for this week. I’ll likely won’t work either monday or tuesday for i have to visit the doctor.