october 27

more grind, including a return to project x now that its writer can work on it again, so i sketched part of the UI inside the engine and made a lot of new elements. tomorrow i’ll probably do some sprites for it (there’s very few characters, so this is gonna be comfy) and some concepts.

on project D i did more playtesting and will likely keep doing that after this post as newprogrammer fixes and adds things. right now battles for some reason refuse to end, and we gotta find out why. the destructibles i mentioned yesterday are done, and i finished work on new particle effects for bullet impacts that need a lot of tweaking but look certainly more flashy than the previous ones. sound also needs to be adjusted in that department. There’s some props i need to make and texture sets to be finished, but if i do everything today my brain will likely shut down. I haven’t crunched in a long ass while and won’t go back to those pesky habits anytime soon.