october 26

apparently the blog was down?

lots of work done today. finished the new second phase i came up with for the boss encounter, now i need newprogrammer to make the destructible elements work… we should prolly look into a “destructible maker” of some sort so i can do it myself in the future. Tasks included doing a new cutscene and set up the battlezone with the cameras and stuff, need to tweak this further.

had some issues with particle effects, most likely because i made it with local parameters from a prefab, but might be talking out of my ass. from now on i won’t make particle systems inside another object cause it worked when i did it again like that.

stuff to do: new particle effects for damage effects, look into shader swap for enemy fade outs and, again, damage effects (attacks are currently lacking much needed juice), and a new texture set for the current map, as i just finalized the outline for this in my head and pivoted just a bit on its reason-to-be.

Hopefully i can keep this pace.