october 12

lots of playtesting and tweaking and fixing, kind of glad most of the things causing issues were oversights from forgetting to set up stuff correctly.

  • fixed an issue where the item crafting wouldn’t reset properly
  • added a cooldown after battles so the battle area doesn’t spawn again in the same place, making you fight over and over until you step in the right spot when it ends
  • added missing signal receivers to several playable directors that were preventing me from making progress
  • initial set up for the setpiece is complete, now we start designing the behavior for the midboss
  • made a bunch of new cutscenes for the puzzle sequences

gonna keep playtesting for a bit longer after this then gonna try to go to bed early-ish. stuff is going very well, and i’m actually a nervous mess since we are nearing the point where the vertical slice will be ready enough to get feedback from others. Would have loved to do this earlier in development but i wasn’t expecting this game to be such a learning experience. I think that if we began making this game today with the stuff we know already about how to build it, we would have this year’s worth of progress in about two months or so… which in turn makes me excited for future projects !!!!!

tomorrow i’d like to both keep playtesting and design more characters, there’s a bunch i wanna get ready for a trailer.