progress for last friday and today

on friday we were mostly fixing the interaction scripts to allow timelines to trigger within other timelines. this was pretty easy to do with signals, but took a bit to learn the general workflow of them. Timeline has so many tools it’s insane! i really love this feature. Did some more work on the puzzle too.

today i did way more despite starting late, basically test the shit out of the fixes to the interaction scripts, polish some assets that were previously placeholders, and made some cutscenes. There’s one nag to figure out but that’s on me for not asking how multi-part puzzles work with the current tools. Ran into some lighting issues (point light not having much effect on the environment even when baked), and i think i’m half-way through this section. Just need to polish some of the puzzle design so it can’t be bruteforced (which i did during playtesting, so tweaks are on the way).

Over the weekend i got some cool new designs for a really special character and i hope to see her in 3d soon.

spinnin