Wrapping up early

more progress on the level, mostly coding gameplay elements that flew under our radar like a reader(?)… think of those screens that show up when you pick up a magazine or a book in resident evil and there’s the contents on the screen. some fixes to how door transitions change the camera angles, and general work on event triggers that will see a lot of use thanks to its timeline integration.

I’m really excited about progress right now. Tomorrow i’ll go see the new place i’m likely moving to, that means sleeping early tonight and doing some other chores. Guy said it was gonna take like an hour so i’m gonna believe him and hopefully that’s the case.