man, tomorrow will be september. what the fuck is time even!
today we made some big progress. brought in sophie to do puzzle design for the levels and boy, it was the right choice as it lifted a bunch of weight off my shoulders, allowing me to focus where i have the most fun (important). More work on the new drone enemies, more specifically the grenade attacks and some impact effects, some sound work and character design.
It’s possible i won’t be able to work for a couple days this week, as it’s likely i’ll be moving real soon from my current place to a bigger one.
If i don’t fall asleep like a loser i’ll probably just go back to work and prototype this puzzle plan.