not as back as i thought…
spent all day yesterday making some much needed graphical adjustments to n1rvanna and began laying the foundation for some juicy effects in the interface. It’s been a bit tricky since i can’t find many resources on juicy ui but i’ll find a way.
aside from that, i tested the story tool and it’s indeed working as intended, gotta do more stuff from the roadmap but it’s functional, we can start porting content and making new one as the rest of the features are integrated. My hope is that this week it will be largely feature complete and we can go back to project d.
Speaking of which, i very recently finished some cutscene integration, which was way easier than expected so most of the work has been on the creative side, having fun sketching out cutscenes and figuring out how to seamlessly go from movies to gameplay, monhun world style. I think i know how, i just gotta do it for the boss fight in the demo.
tomorrow i need to continue work on this and model some of the other rooms for the demo, most notably the stage where the boss fight occurs.