june 24 and 25

Not a whole lot of visual progress since most of the work has been code and planning. The planning right now is regarding the level for the project D demo. Been having issues with what i want to accomplish with this map and general outline of the story and it’s been kind of my hurdle at the moment. The models for the enemies and boss battle are almost done too and can’t wait for their implementation.

There might be a bit of a creative block too, but nothing that a little fiddling can’t solve. I’m getting to the point where i have to take some important decisions about the scope since i don’t want this to be a long term thing.

On the n1rvanna front it’s been just code. The game has already been ported over to the new engine and now we are developing the tools to create the content. It’s gonna be a cool node editor that’s gonna make creating responses for any case we want a breeze, and with the new features we implemented it’s a very necessary thing to actually see where things are heading.

here’s a gif of the cocktail creation i talked about the other day. You can give it a name, a description and an icon. It will then be saved to the recipe book.