Or at least the parts that are going to repeat the most. This area won’t see that much detail in the end since it’s gonna be like a chase and players won’t stop to look around. Next is the dead end and the destination, with that this chapter will be done and i’ll be working on the third one. Order hasn’t been decided yet.
Still debugging the jumps, it’s a bit of a fight since this is a first for us and we have no idea what’s the right way to do this in unity. All fun.