favela section almost there

aside from some unfinished assets and features, this section is almost there. i consider levels “finished” when everything looks just barely like what i have in my head. Obviously there’s still a fuckton of detailing to do, but feel is important and if i can block every level with a minimum of atmosphere i can feel confident in case we have to ship on a hurry. I doubt this will happen but better be safe than sorry.

There’s still a lot ahead, but the atmosphere is present, which is what matters the most.

One feature we are making are jumps. Not ready yet since it’s being programmed right now, but the idea is to have small segments where you gotta jump between platforms action movie style. This is an rpg-ish game, not an action adventure romp, so you don’t actually need any twitch skills to pull off the jumps, it’s more of a scripted thing to spice up the traversal.

Once all of this is done then it’s back to finish the cutscene editor and the next section of this chapter, which is a really long highway.