yep, long week

we decided to just expand our dialogue system instead of using a third party solution, i was wasting precious time trying to learn and frankly speaking we don’t need much, just animation triggers and camera swaps. actual cutscenes can be done using timeline just fine. couldn’t do much else on the actual project since most of the time was spent planning our next moves. we had a call to define where to take certain things and everything is looking up : )

bugs regarding some of the enemies were fixed, now we can actually add the new attacks. for this level we have three new enemy types now and i think that’s a sweet spot. progress on the favela level will continue when i wake up.