fighting with lighting

i should have done more progress today, but i rather deal with the lighting set up early on so i don’t find myself with an imposibly large issue where i need to change every object in the scene to some obscure setting in order for this to look good. The previous one was fine because it’s an indoors thing, but this level is kind of huge and, well, problems arise.

it’s a mess.

noise artifacts everywhere, not enough light bounce, had to change the ps1 shader to the standard unity shader just to be able to see something when there’s shadows, and somehow a post process that’s not in the scene is still present and i’m kind of losing my mind. i can’t keep building the level in good conscience knowing that when it’s time to actually render everything it will take a gorillion years just to get bad results, so i better find the right settings for the scene before i continue detailing.