may 21

busy day, as work on the new level just began and i’ve been doing the modules and blocking out the level itself. to be frank, making levels and subsequently turning them into something pretty is one of the biggest pleasures i get from game development. the thing i probably hate the most is finding bugs and not being able to reproduce them.

since this level is a massive favela i gotta be smart with modular kits, apply what i learned from a failed project and the previous levels i’ve made for the game. the idea here is making enough parts and textures to break up repetition accross the map, and also avoid taking a million years working on it. the section itself is not that long but i really wanna wow players as they venture into this part of the city.

i have the theory that this level won’t take as much time as the previous one due to a set of circumstances (more linear, less puzzles, more focused on setpieces) but time will tell.