Not a lot of action, just a couple new meshes and going back to the drawing board since a new level is on the works and well, you know how that goes. First in paper, then quickly do something in pro builder.
It might seem that i’m being too gungho with level design trying to do everything super fast, but what i’m doing is trying to nail the essentials before actually doing minute details. the more base levels i have the more content will be done and have we’ll have something to ship in the event we have to get it out of the door for reasons beyond our control. There’s one thing i need to start setting up and that’s conversations but that will have to wait till new programmer can work again since he’s been dealing with some medical stuff. Wish him well!
i’ve also changed computers, and the time required to bake the lighting has dramatically decreased so i’m super happy about that. I wish i knew what’s causing the shadowmaps to act weird again though.