leaking

I noticed that the game would slow down severely over time. This wasn’t very obvious because i had an fps cap in place for uhhh, ps1 immersion but things were getting so choppy between playthroughs that i got rid of it. turns out the issue is a memory leak, and since the game was choppy all along on purpose we never noticed.

so this week is gonna be all about refactoring the code! the code itself isn’t that much of a mess, but we were using solutions we thought would prevent memory issues but those solutions were the problems in the first place. i don’t expect this to take very long since it only happens in one scene, but fun progress isn’t to be expected in the coming days.

in other news, i noticed i had dynamic bone in my assets folder and quickly set up some hair physics. looks pretty nice!